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Old Sep 09, 2006, 07:46 PM // 19:46   #81
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(Sorry if someone else posted either of these, I don't have time to read over the thread right now)

Two things:

First of all, for those of us that have both Prophecies and Factions and have bought one of the unlock packs, what will happen when you phase out the unlock packs? Will we still keep the skills that are unlocked? I noticed that instead of just unlocking the skills it goes under the extra keys I have attached to the account.

Second thing...
Quote:
Originally Posted by Gaile Gray
Absolutely not! I would never, ever, ever give up on or abandon Tyria! Dear lord, no! What we want is that the players in any region be there for fun, and not out of some requirement that they be there to get to where they really want to go. We want the drive to the destination to be as fun as we can make it, as fun as the destination itself. UAS for those who want it is a good thing. And leveling and acquiring skills the old fashioned way is still, in the opinion of many (probably the majority), the best way of all to get to that destination.
When was the last time you hung out in LA ID1 answering questions? When was the last big event Tyrian-only? (Some of the events seemed fairly Canthan-only so it is only fair if Tyria gets something)
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Old Sep 09, 2006, 08:13 PM // 20:13   #82
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Quote:
Originally Posted by IllidanIcerage
(Sorry if someone else posted either of these, I don't have time to read over the thread right now)

Two things:

First of all, for those of us that have both Prophecies and Factions and have bought one of the unlock packs, what will happen when you phase out the unlock packs? Will we still keep the skills that are unlocked? I noticed that instead of just unlocking the skills it goes under the extra keys I have attached to the account.

)
it was stated that they would be full supported in future chapters
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Old Sep 09, 2006, 08:15 PM // 20:15   #83
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Originally Posted by tehlemming
Cut the QQing. Take a look at the content division of content in each new chapter - PvP gets new classes, new skills, and a couple of new maps, whereas PvEers get those plus an entire campaign. Add in the extras that Anet provides (holiday events, new skins), and I don't think that the PvE community should be whining about Anet not caring about them.
Well since this IS PRIMARERLY a PVE game. We should get the majority of the content. And I suppose pvpers NEVER do the holiday events or use the new skins either. So try again.

The reason I saw that anet ONLY listens to pvpers is because any time they complain or moan about something that effects BOTH pvp and pve they ONLY listen to the pvpers. EG the EOE nerf.
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Old Sep 09, 2006, 08:26 PM // 20:26   #84
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I love the idea of the pvp pack. But I think pve in older chapter such as tyria and cantha will suffer, 15 henchies and 1 real player for a mission is horrible, unless we can somehow use our customized "heroes" in Nightfall. Also I would like to see more use for my balth factions. Lastly, I would like to know if by any chance my assasin & ritualist will get any new skills?
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Old Sep 09, 2006, 08:29 PM // 20:29   #85
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Quote:
Quote:
Originally Posted by Spike
Well since this IS PRIMARERLY a PVE game. We should get the majority of the content. And I suppose pvpers NEVER do the holiday events or use the new skins either. So try again.

The reason I saw that anet ONLY listens to pvpers is because any time they complain or moan about something that effects BOTH pvp and pve they ONLY listen to the pvpers. EG the EOE nerf.
the PVE people screamed bloody murder and some of them quit over the AOE fix that affected their farming . (the farmers screamed that it was a farming nerf not a fix)

PVE gets a ton more content that the pvp people dont even want to touch.

and most of the skill ballances are about even between buffs and nerfs.

the only ones that get attention on the PVE side are the ones that have an effect on how someone farms an area not how they play the game as in play the game without farming
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Old Sep 09, 2006, 08:37 PM // 20:37   #86
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Quote:
Originally Posted by Spike
Well since this IS PRIMARERLY a PVE game. We should get the majority of the content. And I suppose pvpers NEVER do the holiday events or use the new skins either. So try again.

The reason I saw that anet ONLY listens to pvpers is because any time they complain or moan about something that effects BOTH pvp and pve they ONLY listen to the pvpers. EG the EOE nerf.
What's wrong with the EoE nerf? In PvP it made facing IWAYs in halls super annoying, and it was a tactic that worked vs. pretty much anything. In PvE it made killing mass afflicted, or even Grawl, cheesily easy. It's the same as the AoE nerf that gave monster AI half a brain where they previously had none. I like the challenge.

Also, since when is guild wars primarily a PvE game? I myself think of it as a game geared mainly towards PvP instead. It's just the way I view it because a lot of my GW hours were spent in PvP. We're both wrong though. It's a game geared toward both.

I think the EoE nerf is a poor example and doesn't really give me a gist of other instances when skills/features were changed that affected both PvP and PvE? When are these times when ANet "always" listens to PvPers and ignore PvEers?

It's true that many of the skill balances are the result of PvP imbalances that need to be changed in order to keep PvP interesting. But I don't think these changes affect PvE play to a very observable extent. The PvE content, as of now, is still on the easy side of things. It's silly PUGs and silly Alesia [Healer Henchman] that make PvE troublesome. Gameplay in PvE may sometimes be slightly changed because of skill balances, but unless you're cheesing an exploitable build that's making the game way too easy, I don't see why you have a reason to start complaining, and you don't have the right to either if you're cheesing

Last edited by TheMosesPHD; Sep 09, 2006 at 08:39 PM // 20:39..
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Old Sep 09, 2006, 08:56 PM // 20:56   #87
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I haven't seen someone say this, so I will (and I don't pvp anyway, so I am not affected nor care how Anet markets and sells the PvP portion - the more money Anet gets just means that I get to play longer on the servers for my $60.00 purchase of each chapter - the fun to dollar ratio for me is well on my side of the balance from my view):

The issue from what I see isn't that they are limiting choices, but rather what I would suggest is a bungle by the decision makers in Anet - offiering the single class packs in the first place. Now they have to take them away to do what they *should* have done in the first place.

Perhaps it was an experiment to see how it would work, or maybe this is just another iteration of the "new formula Coca-Cola" effect. Either way, no one would be saying diddly if Anet had just come out with the "PvP All In Wonder Action Pack". The right hand didn't know what the left was doing, as surely SOMEONE knew both the "single class" and the "all-class" packs were in the works.
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Old Sep 09, 2006, 09:17 PM // 21:17   #88
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It's great news about the skill packs, its great now that I don't have to take my furthest PvE character in the game change his profession and cap elites mindlessly over and over again so props to anet on that one.

Their taking away the single profession purchase, I'm sort of unhappy with that not for myself but for other players who may need just one profession to have all the skills at their disposal but still anet are saying to get them now, their giving notice so no one should really have any right to moan.

about the comments I saw that 'buying skills will kill old versions of the game.' seriously its the new games that are breathing more life into the older versions of the game which is keeping it going. It's bringing back new professions or skills to key farming areas or seeing how the new characters fare in other continents or just wanting to re-do missions there will always be people there. Hell there will always be the odd case of you and all henchmen but nothing is ever perfect.

All I can say is it's just another case that anet listens to and should be thanked. Well thats my opinion
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Old Sep 09, 2006, 09:40 PM // 21:40   #89
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Quote:
Originally Posted by Cymbrogi
I haven't seen someone say this, so I will (and I don't pvp anyway, so I am not affected nor care how Anet markets and sells the PvP portion - the more money Anet gets just means that I get to play longer on the servers for my $60.00 purchase of each chapter
QFT

There will always be complainers from either side (PvE/PvP) but I for one think that at the end of the complaining it will be reasoned out by the community.

At the end of the AOE nerf, all I have to say is PvE got more tactical.

Same with EoE, MMs, Prot Bond, etc.
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Old Sep 09, 2006, 10:13 PM // 22:13   #90
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I do both PvE and PvP, I enjoy both tho I am better at PvE (it is easier and my guild isn't much of a pvp guild, and a good PUG is hard to find).

I understand people who ONLY PvP wanting these packs and to an extent I am fine with them. However, I do not think Nightfall should be released with a PvP unlock along with the chapter itself. It would NOT balance those who don't want to grind to get the skills, to me Guild Wars is hardly a grind, it is more of a play the game and earn things along the way and it really can work this way, especially when Faction was added.

Yes you won't get to have the things you want NOW, these packs make that possible and are great for catching up with others, but releasing a new chapter and instantly making the skills availble for PvP only players does NOT bring them on even ground with PvErs (or people like me who love both). What this does is put those willing to spend the money so far ahead of those who just bought the newest chapter that it really creates an unbalanced pvp system and makes it to where buying those packs is almost a necessity to keep up, this is where it must be limited in my opinon.

If it were my business model I would release the chapter, 3 months later release the skills, 3 months later next chapter etc.

Furthermore it seems like there is almost this feeling of black and whiteness to the subject of PvE and PvP, like a person can't enjoy doing both and to me that is how this game should be geared, to making both appealing to play.

I am not against unlock packs as a whole, just on the fact that it shouldn't be released along side the newest chapters. It kind of spoils it for those who want to actually play the game both PvE and PvP (not just one or the other).

I know this is my first post, but I have been playing since the E3 For Everyone Preview Event, I feel that ANET is easily one of the best companies out there and have always listend to customer concerns, I do have some problems with things they've done but for the most part they tend to cater to everyone they can within reason of course.

(I am highly disappointed in the way Tyria feels abandoned by the company more than anything else. Canthan only events are fine, but they should be balanced by some for Tryria only in alternating weeks and of course some for all. New content would be nice but with the 6-month cycle on Chapters I can see where it would be hard to do)
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Old Sep 09, 2006, 10:23 PM // 22:23   #91
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Great! I cant wait to get all the PvP factions unlocks!

I already have Nightfall CE on Pre Order, If your offering the first 2 chapters PvP unlocks I was wondering will the Nightfall PvP unlocks be released soon after Nightfall becomes live?

I play both PvE and PvP so this really helps people like me to catch up on PvP unlocks. The PvE side of Guild Wars is my first love. Ahhh the good old memories of the end of beta testing and the fireworks show..

Thanks for the great additions to Guild Wars! Hope to see many more in the future.

Last edited by elLOCOmutha; Sep 09, 2006 at 10:27 PM // 22:27..
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Old Sep 09, 2006, 11:06 PM // 23:06   #92
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Well since the AOE FIX was just that a FIX. It can't be really called a nerf. I for one saw it for what it was correcting a mistake in the AI.

Just like when they corrected the mistake in that knights armour provided a global reduction of damage and not just to the area it should of. This was NOT a nerf. The changeing of + armour to + physical armour WAS A NERF.

90% of ALL nerfs are because of moaning pvpers and thier inability to beat the current FOM build.

Please tell me ONE time PVE has got buffs because a nerf in pvp. There are NONE as any changes in skills effect BOTH parts. Hench the reason this game should be split into a pve and pvp parts.


As I've said before if one of the lead designers of GW said this WAS PRIMARERLY a PVE game. Then thats what IT IS. If pvpers don't want to use content thats for both pve AND pvp thats THIER problem. Its thier for ALL to use.
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Old Sep 09, 2006, 11:17 PM // 23:17   #93
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I like the idea..simple as that

Gaile, you're going to have some sore fingers and a sore head after you have finished with this thread good luck.
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Old Sep 09, 2006, 11:49 PM // 23:49   #94
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Just to make myself crystal clear, I am NOT against pvp unlock packs, actually I think that they are a good idea, all things considered.

However a number of matters have NOT been made clear.

1. Do you actually need to own any version of the game?
I got the impression the answer was no, I could be wrong and I would like this cleared up.

2. Will Tournament be incompatible with Normal?
I got the impressions the answer was yes, I could be wrong and I would like this cleared up.

3. Will the Tournament version be available at the same time as the Normal version?
I got the impression the answer was no, and I hope that it remains this way.
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Old Sep 09, 2006, 11:53 PM // 23:53   #95
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Quote:
Originally Posted by Spike
As I've said before if one of the lead designers of GW said this WAS PRIMARERLY a PVE game. Then thats what IT IS. If pvpers don't want to use content thats for both pve AND pvp thats THIER problem. Its thier for ALL to use.
Guild Wars is not primaril PvP or PvE. It is both. What was said recently is more accurately that Nightfall has a greater PvE focus than previous campaigns. That does not change the fact that Guild Wars is a game that is designed to offer fun and interesting gameplay to as many players as possible ... be they PvP, PvE or a little of both.

Now as far as nerfs/buffs of skills, I think many players tend to wear a set of blinkers. If it affects them, they remember it. If it does not, they more easily forget it or don't even notice it to start with. Further, a nerf that affects you is more likely to be remembered (due to your initial reaction) while a buff is often forgotten over time.

In the history of Guild Wars there has been a lot of changes to skills, AI, interface that have affected game play. Some of the changes are to help balance out PvP and may have had an adverse impact on PvE. However to say that the same has not happened the other way around would be wrong. There have been changes to PvE that have adversely affected PvP at times as well. Over time, though, there have been *far* more skills improved in some way that toned down, and those improved skills often see more use in PvE than PvP.
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Old Sep 10, 2006, 12:04 AM // 00:04   #96
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AoE nerf was the best update...where is the fun playing against mindless drones..?

now if you made SS an AoE skill..things would get even more interesting
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Old Sep 10, 2006, 12:31 AM // 00:31   #97
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Love the change. With NWN2 supposedly being released in October, was trying to figure out how I'd budget my time playing both while still unlocking all skills.

Have a question though. Lets say I purchase the Nightfall Tournament edition, but then find out there's some sweet looking 15k mesmer armor that I just *have* to have. Will I have to go out and buy the Standard edition or will there be some kind of discount PvE edition I can buy?

Now if only PvP chars could have access to the various vanity goods, I'd have no reason to PvE at all. Won't happen I know, but I can dream
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Old Sep 10, 2006, 12:35 AM // 00:35   #98
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Galie although I like this idea I think the team would be better off working on things like an auction house and more rp elements to the game and more people would appreciate it just my 2 cents
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Old Sep 10, 2006, 12:36 AM // 00:36   #99
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Quote:
Now if only PvP chars could have access to the various vanity goods, I'd have no reason to Live at all. Won't happen I know, but I can dream
with good reason, vanity items come with a price, spending time in PvE grinding/playing with the rest of us.

Quote:
Galie although I like this idea I think the team would be better off working on things like an auction house and more rp elements to the game and more people would appreciate it just my 2 cents
lol the auction house thing again this is in the pipeline..patience is a virtue

Last edited by The Admins Bane; Sep 10, 2006 at 12:38 AM // 00:38..
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Old Sep 10, 2006, 12:47 AM // 00:47   #100
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Quote:
Originally Posted by The Admins Bane
with good reason, vanity items come with a price, spending time in PvE grinding/playing with the rest of us.
Hehe, I don't mind grinding. I'd just rather grind PvP style (faction farm or whatever) than PvE
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